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In code land, I'm nearing completion of the keybinding screen and should be doing keyboard support after that. Got some workshop art and evil/good/desert grasses in, and also some good progress on the music side.
#Tvtropes dwarf fortress download#
I think if we start to examine the simulation elements though, from what I know of it, DF is still king of that hill and probably will be for the foreseeable future.Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Happy 16th DF release anniversary! While we don't have a release quite ready, work continues to go well. In any case, sure Aurora is probably more impenetrable and if that's what we mean here than yeah, it's more 'complex'. All both procedurally but occurring because of 'real' cataloguable actions that occurred in front of me, all in real time. but in Dwarf Fortress I can watch a rogue werehippo cause some injuries which lead to some infection or something which leads to a bunch of sickness and unhappy thoughts which leads to a tantrum spiral which only ends when the last remaining dwarf decides to make a new flute out of the bones of his dead children. Aurora is a bunch of statistics and numbers largely. That said, one could argue that Dwarf Fortress is more complex in how it models actual things you can see and interact with. My experience with Aurora is limited (just not my type of game, though I did fiddle with it a bit - it felt like I was playing some kind of hybrid between project management software, accounting software, and excel - which all told felt more like work than fun, to me). I'd definitely say that Aurora is much less intuitive and much more difficult to interact with, especially as a novice (and that's between two games that are arguably quite difficult to pick up and play on the grand spectrum of games). but how you apply it to assessing the game. Not just what dictionary definition you're using. Other than the fact that we're really dealing with different entities that are honestly pretty hard to compare, I think this really comes down to how you define complexity. *time cannot advance in larger steps than a second as soon as you get attacked and the auto-turn-function is disabled, so I once spent 3 real-life hours pressing forward over and over waiting for a single space battle to be over (I never even got into scanner range to SEE the opposing fleet, and they were also unable to damage my fleet due to massive amounts of point-defense shooting down their missiles), and that was the last time I played aurora with AI empires enabled. Not to mention the horrible performance problems that I have yet to get around - aurora 4x basically soft-locks* as soon as war happens (meaning it is realistically a non-feature and the only thing I can ever do in the game is build up your civilization knowing I will be forever alone).
#Tvtropes dwarf fortress install#
And where aurora is most complex is in trying to install and run the game (it has horrible technical issues, especially if you have a screen that is too small and have to deal with the non-resizable windows of aurora leaving your screen and not being seeable or clickable). Complex? The tech behind it is (the whole world generation and interactions and histories), but actually PLAYING DF is less complex than playing aurora.Īurora's UI is a lot less self-explanatory than DF's (where, in fortress mode, it luckily shows you every key you can hit and what it does on screen at all times) and it takes a while to even know certain features exist at all.